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	<title>Comments on: The Next Global Currency</title>
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	<link>http://www.ingenesist.com/general-info/the-next-global-currency.html</link>
	<description>The Value Game - A New Class of Business Methods</description>
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		<title>By: Jetwell2009</title>
		<link>http://www.ingenesist.com/general-info/the-next-global-currency.html/comment-page-1#comment-58</link>
		<dc:creator>Jetwell2009</dc:creator>
		<pubDate>Wed, 10 Jun 2009 20:09:11 +0000</pubDate>
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		<description>Great article!
Three comments:
1- The global currency of the social web has nothing to do with the valuations on the earth economy. Dollars of the world are &quot;slow currency&quot; and rallods of the web are &quot;fast currency&quot; While doing business on the web, try to pay a service/product with slow currencies is meaningless and wrong. Wrong like riding a bicycle on a highway.

2- The valuation of the fast currency, the global web currency that we are (you, me, everybody) trying to create, should be pegged to the valuation of a fast growing web company. So that causality problem should be overcame (see the next comment).

3- The measure of human productivity on the web is created at the consumption point of the digital content, like MP3 songs, blogs, online games, movies etc. and not when these were made in a PC or a studio.  So trying to measure this at the source, rather than the end is fruitless, as the old economy did. The relationship should be reversed to break the causality problem. How? See comment #2.

Jetwell</description>
		<content:encoded><![CDATA[<p>Great article!<br />
Three comments:<br />
1- The global currency of the social web has nothing to do with the valuations on the earth economy. Dollars of the world are &#8220;slow currency&#8221; and rallods of the web are &#8220;fast currency&#8221; While doing business on the web, try to pay a service/product with slow currencies is meaningless and wrong. Wrong like riding a bicycle on a highway.</p>
<p>2- The valuation of the fast currency, the global web currency that we are (you, me, everybody) trying to create, should be pegged to the valuation of a fast growing web company. So that causality problem should be overcame (see the next comment).</p>
<p>3- The measure of human productivity on the web is created at the consumption point of the digital content, like MP3 songs, blogs, online games, movies etc. and not when these were made in a PC or a studio.  So trying to measure this at the source, rather than the end is fruitless, as the old economy did. The relationship should be reversed to break the causality problem. How? See comment #2.</p>
<p>Jetwell</p>
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